![]() ![]() Namely, the studio couldn’t tell the cohesive cinematic story that had defined its past games while also affording players the ability to abandon that narrative at any time. That sounds great, but Remedy soon discovered that such a project demanded several compromises. ![]() The developer essentially wanted to make an open-world Silent Hillthat focused on an author with writer’s block whose stories begin to come to life and haunt him. The abbreviated version of Alan Wake’s troubled development cycle (which you can read more about here) goes something like this:įollowing the studio’s work on Max Payne 2, Remedy Entertainment decided to develop its most ambitious game yet: a horror epic. That’s a lesson that Remedy learned the hard way during the years it took them to develop Alan Wake. King told Carpenter that in regards to movie scares, and he wrote the “nightmares” line in an article for Entertainment Weekly regarding how film studios were now convinced that they needed to justify a big-budget horror movie by telling the audience everything. It is important, though, to consider the context of both those King quotes. Unfortunately, that contradiction may be the source of questionable King endings, such as Pennywise’s spider “final form” in It or the God of the Lost being bested by a thrown Walkman in The Girl Who Loved Tom Gordon. Hey, he’s just a human, and humans sometimes express contradicting views. That may sound like a contradiction to King’s other statement, but that’s only because it kind of is. They’ll never forget it.” Carpenter states that this quote inspired him to feature the creature so heavily in his masterpiece, The Thing. However, if you can come up with something that’s so astonishing looking on-screen, you’ll hit a home run out of the ballpark. You never see the face of the Devil…don’t ever show it. The problem is that King sometimes can’t help but try to craft a reveal as incredible as the mystery that preceded it. He once told John Carpenter that “the cliches in Hollywood are that you keep every monster in the dark. They keep readers in the dark for as long as possible because wading through the darkness is still the most common source of fears. This approach is part of the reason why supernatural King stories like It and The Shining are particularly effective. He’s a writer who often elects to delay revealing the source of unimaginable events. Instead, King’s approach to writing is best summarized by the quote that opens Alan Wake. That’s occasionally true – The Dark Tower and Under the Dome are two notable examples of King finales that fell flat – but that’s not really a fair claim if you’re talking about King’s full body of work. The most common critique of the writer’s work is that he’s awful at writing endings. It’s a kind of “burn while reading” approach. This can lead to Constant Readers performing self-edits when relating some of his stories to friends. Some Stephen King stories have a tendency to start strong and wane a bit in quality as the flipped pages pile up. ![]()
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